The furor over the reports that Microsoft is considering bringing some of its library multiplatform is largely missing the target. Console warriors are wading back into the trenches to talk about the future of their pointless battle over plastic boxes. But this situation has the potential to offer both positives and negatives.
We think it’s safe to say that no one anticipated just how miserable 2023 would be for the amazing people creating the games we love. And while this year did bring us a deluge of delight in terms of the games, the play experiences were overshadowed by the trauma and despair of the more than 10,000 people who found themselves out of work… some just a few days before Christmas.
This Ouroboros of an industry has certainly put us through our paces over the last two years. As Mike detailed in the first part of our trends series, “the game industry was shaped by the…
Last year was one of transformation for the game industry and its workers. We’re looking back at 2021 and ahead to 2022 in our annual trends round-up.
This week, TriplePoint PR announced a partnership with S&P Dow Jones to launch a video game industry stock index (INDEXCME: GAMER). With GameStonk™ shining a light on the financial side of the industry, the TriplePoint…
CDProjekt bet that most consumers wouldn’t go through the effort of refunding the broken and disappointing Cyberpunk 2077. They were right. In the company’s recently released financial report for fiscal year 2020, the company touts…
What is the difference between “losing money” and “investing?” That’s one question the courts will be examining when Epic’s antitrust suit against Apple goes to trial next month. And it’s one that has captivated the…
CDProjekt Red, despite its parent-company’s status as a public traded corporation, has often been lauded by fans as the scrappy little studio that could. The studio behind the celebrated Witcher franchise has crafted beloved experiences…
The COVID-19 pandemic has wreaked havoc on nearly every industry. And while video game makers have largely benefitted from being the only entertainment medium perfectly suited for lockdown, adjacent industries have suffered, especially live events….
A year after Animal Crossing: New Horizons’ launch, we examine the cultural zeitgeist and business implications of the game’s incredible successes.