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Category: Analysis

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What PAX Online Must Improve in its Second Year

  • April 1, 2021
  • Tagged as: Events, PAX East, PAX Online, PAX South, ReedPop
PAX Online Header

The COVID-19 pandemic has wreaked havoc on nearly every industry. And while video game makers have largely benefitted from being the only entertainment medium perfectly suited for lockdown, adjacent industries have suffered, especially live events….

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Michael Futter
  • Analysis, 
  • Trends

Beyond Tom Nook: Reflecting on Animal Crossing One Year Later

  • March 25, 2021
  • Tagged as: Animal Crossing, Licensing, Nintendo
Animal Crossing One Year Later with screenshots from over the last 12 months

A year after Animal Crossing: New Horizons’ launch, we examine the cultural zeitgeist and business implications of the game’s incredible successes.

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Amanda Farough
  • Analysis

Discord Wants to Tie the $10 Billion Knot, But Which Suitor is Best?

  • March 24, 2021
  • Tagged as: Amazon, Discord, Google, M&A, Twitter, Xbox

Reports indicate Discord is looking for a buyer. We look at the potential suitors and how those relationships might look.

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Michael Futter
  • Analysis, 
  • Trends

2020’s Biggest Trends … and Where They’re Heading in 2021

  • January 2, 2021
  • Tagged as: Amazon, Annual Trends, Cloud Gaming, Diversity & Inclusion, Google, Live Events, Mergers & Acquisitions, Microsoft, Nintendo, Pandemic, Sony
Sunset in the rearview mirror

Each year, we take a moment to reflect on the trends that defined the past year and what we expect from the coming 12 months.

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Amanda Farough and Michael Futter
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