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Month: April 2021

You are viewing all posts published for the month of April, 2021. If you still can't find what you are looking for, try searching using the form at the right upper corner of the page.

  • Analysis

Explaining the TriplePoint Video Game Stock Index

  • April 28, 2021
  • Tagged as: Finance, S&P, Stocks, TriplePoint PR
Wall Street Kid

This week, TriplePoint PR announced a partnership with S&P Dow Jones to launch a video game industry stock index (INDEXCME: GAMER). With GameStonk™ shining a light on the financial side of the industry, the TriplePoint…

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Michael Futter
  • Analysis

CDProjekt’s Cyberpunk 2077 Failure Cost More Than Just Money

  • April 23, 2021
  • Tagged as: CDProjekt, Cyberpunk 2077, Earnings

CDProjekt bet that most consumers wouldn’t go through the effort of refunding the broken and disappointing Cyberpunk 2077. They were right. In the company’s recently released financial report for fiscal year 2020, the company touts…

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Michael Futter
  • Analysis

Epic’s Game Store ‘Losses’ Don’t Tell the Whole Story

  • April 13, 2021
  • Tagged as: Apple, EGS, Epic Games, Legal
EGS Logo on Gold Background

What is the difference between “losing money” and “investing?” That’s one question the courts will be examining when Epic’s antitrust suit against Apple goes to trial next month. And it’s one that has captivated the…

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Michael Futter
  • Analysis

CD Projekt’s Pretty Words are Nothing Without Meaningful Culture Change

  • April 6, 2021
  • Tagged as: AAA, CDPR, CDProjekt, Cyberpunk 2077, Development, The Witcher
Cyberpunk 2077 high-res concept art

CDProjekt Red, despite its parent-company’s status as a public traded corporation, has often been lauded by fans as the scrappy little studio that could. The studio behind the celebrated Witcher franchise has crafted beloved experiences…

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Amanda Farough
  • Analysis

What PAX Online Must Improve in its Second Year

  • April 1, 2021
  • Tagged as: Events, PAX East, PAX Online, PAX South, ReedPop
PAX Online Header

The COVID-19 pandemic has wreaked havoc on nearly every industry. And while video game makers have largely benefitted from being the only entertainment medium perfectly suited for lockdown, adjacent industries have suffered, especially live events….

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Michael Futter

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