Author

About the Author
Mike has spent 10 years in the video game industry as a critic and journalist. In 2013, he joined Game Informer as news editor, covering business and legal stories. After leaving in 2016, he teamed up with Bithell Games to author The GameDev Business Handbook and The GameDev Budgeting Handbook, designed to help demystify foundational business concepts for those starting their own studios. He has since been freelancing for Polygon, Variety, GameDaily, and GamesBeat on timely business topics while also leveraging his experience to help independent developers with business strategy and pitching. Mike has also worked with AAA developers and publishers on pre-announcement strategy, messaging, and trade show presentation preparation. He has also completed a number of mock previews and reviews.

2020’s Biggest Trends … and Where They’re Heading in 2021

Each year, we take a moment to reflect on the trends that defined the past year and what we expect from the coming 12 months.

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Raw Fury Pulls Back Curtain on Publishing Contracts

How do you know you’re getting a good deal from a publisher if you don’t know what a good deal looks like? Over the years, Raw Fury has built a reputation of being a developer-friendly publisher. Today, the publisher has broken with the game industry’s code of silence, sharing its standard publishing agreement. This gives…

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