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Episode 64: Get Lost, 2020. Hello… Oh. Oh no. (News Show)

  • January 9, 2021
http://traffic.libsyn.com/virtualeconomy/Ep64.mp3
New year. New season. Virtual Economy is back with a news-filled show covering more Cyberpunk 2077, Raw Fury dropping lots of business documents, our trends predictions for the year, Tencent’s takeover of Leyou, Nintendo’s Next Level Games...

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Virtual Economy
  • Analysis, 
  • Trends

2020’s Biggest Trends … and Where They’re Heading in 2021

  • January 2, 2021
  • Tagged as: Amazon, Annual Trends, Cloud Gaming, Diversity & Inclusion, Google, Live Events, Mergers & Acquisitions, Microsoft, Nintendo, Pandemic, Sony
Sunset in the rearview mirror
Each year, we take a moment to reflect on the trends that defined the past year and what we expect from the coming 12 months.

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Amanda Farough and Michael Futter
  • News

Raw Fury Pulls Back Curtain on Publishing Contracts

  • December 22, 2020
  • Tagged as: Business, Indie Development, Indie Publishing
Do What You Love
How do you know you’re getting a good deal from a publisher if you don’t know what a good deal looks like? Over the years, Raw Fury has built a reputation of being a developer-friendly...

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Michael Futter
  • Virtual Economy

Episode 63: CD Projekt burns bridges with partners, players, and its own future (News show)

  • December 19, 2020
CD Projekt has botched Cyberpunk’s launch to get it out the door in 2020. The follow-up has included empty refund promises and throwing platform partners under the bus. We discuss the financial reasons behind the rush and the impact the failures...

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Virtual Economy
  • Virtual Economy

Episode 62: GameStop’s Earnings Saved By COVID Tax Credits (News show)

  • December 13, 2020
GameStop’s Earnings Saved By COVID Tax Credits (News Show): GameStop reports stronger earnings, but has a one-time tax credit to thank. We also discuss, Cyberpunk’s launch, Twitch’s new safety rules, Activision suing Netflix, and more. We’ll...

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Virtual Economy
  • Virtual Economy

Episode 61: BioWare’s Leadership Shakeup and PAX’s Live Event Optimism (News show)

  • December 6, 2020
Event company ReedPop has announced ambitious dates for next year’s PAX shows. In an original report, we discuss exhibitor reactions to PAX Online, what went right and wrong, the price of exhibiting at PAX events, and what developers and publishers...

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Virtual Economy
  • Virtual Economy

Episode 60: Getting Accessibility Right (Launch Special with Steve Saylor)

  • December 5, 2020
Consultant, critic, and host Steve Saylor joins us to discuss the current state of accessibility in gaming and what the console launches got right (and wrong).

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Virtual Economy
  • Virtual Economy

Episode 59: Future Sight: Trends and learnings from the Xbox Series X|S and PS5 launches (Launch Special)

  • November 23, 2020
In this bonus episode, we discuss the emerging trends from the console launch and what we’re watching as the generation gets underway. How will the industry evolve around these consoles? Join us and find out what we’re paying attention to.

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Virtual Economy
  • Virtual Economy

Episode 58: Capcom leaks, Embracer’s chic, and Apple squeaks (News show)

  • November 21, 2020
This terribly named episode is full of Capcom’s ransomware calamity, Apple’s scheming, and Embracer Group’s acquisition spree. Also: Paradox earnings, EA’s Impact Report, another Joy-Con lawsuit, and So. Much. News. Apple will reduce App...

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Virtual Economy
  • Virtual Economy

Episode 57: Next-Gen is Now – Xbox Series X and PS5 are HERE (Launch Special)

  • November 14, 2020
In our first episode looking at the impact of the new console launches, we welcome But Why Tho's Kate Sanchez and Matt Donahue to discuss the intersection of hardware and game pricing and inclusion. We also have news, including Take-Two’s...

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