Sony’s IR Day has revealed more of the company’s strategy, successes, and shortcomings. We also discuss the “SteamPal” report, PAX Online scaled back (and more realistic) pricing, updates on some stories from last week, and GameStop getting...
The news of WarnerMedia’s merger with Discovery has left questions about WB Interactive. Some studios are reportedly staying with AT&T (which wants out of original content), and we don’t know yet if Discovery has any interest in staying in the...
It’s our biggest earnings show ever, as we cover 12 different companies. Don’t worry, though. We’re also introducing Financial Quick Hits. Up this week: Paradox, Ubisoft, Digital Bros., Roblox, Starbreeze, Bandai Namco, Unity, Remedy, Knomai,...
Google is doing everything it can to convince developers not to give up on working with Stadia, but is it enough? Also: Epic v Apple Week 2, Gree exerts patent power in $100m court win, E3 Online starts to take shape, Embracer gobbles up four more...
It’s our first earnings show of the quarter! Activision posts record revenue, but Blizzard is bleeding users. Zynga posts its own record revenue, but also losses. Things are going pretty well at both Nintendo and Capcom, as both check in with huge...
Lawsuits are good for two things: making lawyers rich and learning about the super secretive game industry. We break down all of the interesting learnings from the court case. Also, Sony is facing a class action lawsuit over its digital game code...
The conversation around loot boxes is heating up again, with EA at the center. Also: Explaining the TriplePoint Video Game Stock Index, Sony and Microsoft earnings, and the GDC State of the Industry report. You can support Virtual Economy’s...
This week, TriplePoint PR announced a partnership with S&P Dow Jones to launch a video game industry stock index (INDEXCME: GAMER). With GameStonk™ shining a light on the financial side of the industry, the TriplePoint...
CDProjekt shipped a broken Cyberpunk 2077, hoping that consumers would just… take it. Now, investors are upset and consumer sentiment is in the toilet. The financial impact? Not as bad as it could have been. Also: a flurry of Microsoft...
CDProjekt bet that most consumers wouldn’t go through the effort of refunding the broken and disappointing Cyberpunk 2077. They were right. In the company’s recently released financial report for fiscal year 2020, the company touts...