Articles

2021’s Biggest Trends and Where We’re Heading in 2022 (Part 2)

This Ouroboros of an industry has certainly put us through our paces over the last two years. As Mike detailed in the first part of our trends series, “the game industry was shaped by the latest buzz words, a shift in a major economic territory, consolidation and, most importantly, a growing labor movement that could…

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2021’s Biggest Trends … and Where We’re Heading in 2022 (Part 1)

Last year was one of transformation for the game industry and its workers. We’re looking back at 2021 and ahead to 2022 in our annual trends round-up.

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Amanda Farough’s Top 10 Games of 2021 (In No Particular Order)

Amanda Farough’s favorite games of 2021.

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Mike Futter’s Top 10 Games of 2021 (In No Particular Order)

Mike Futter shares his favorite games of 2021.

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Why Today is #ADayOffTwitch (Interview)

Content creators on Twitch are speaking out and taking action against the Amazon-owned livestreaming service for its failures in protecting users on its platform.

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Jonas Antonsson on Raw Fury’s New Majority Investor (Interview)

Raw Fury has announced that it has agreed to a majority acquisition by Altor, a Swedish investment group. This marks Altor’s first investment in the video game industry, and a major turning point for Raw Fury, which has found success with a portfolio of more than 25 games, including the recent releases of Backbone and…

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Explaining the TriplePoint Video Game Stock Index

This week, TriplePoint PR announced a partnership with S&P Dow Jones to launch a video game industry stock index (INDEXCME: GAMER). With GameStonk™ shining a light on the financial side of the industry, the TriplePoint Video Game Stock Index hits at a perfect moment. It’s also an opportunity to explain more of how financial markets…

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CDProjekt’s Cyberpunk 2077 Failure Cost More Than Just Money

CDProjekt bet that most consumers wouldn’t go through the effort of refunding the broken and disappointing Cyberpunk 2077. They were right. In the company’s recently released financial report for fiscal year 2020, the company touts wild success. It’s not surprising. The COVID-19 pandemic has been a boon for the game industry, with new customers flocking…

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Epic’s Game Store ‘Losses’ Don’t Tell the Whole Story

What is the difference between “losing money” and “investing?” That’s one question the courts will be examining when Epic’s antitrust suit against Apple goes to trial next month. And it’s one that has captivated the game industry over the last week as details of the Epic Game Store’s financials have come to light. Typically when…

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CD Projekt’s Pretty Words are Nothing Without Meaningful Culture Change

CDProjekt Red, despite its parent-company’s status as a public traded corporation, has often been lauded by fans as the scrappy little studio that could. The studio behind the celebrated Witcher franchise has crafted beloved experiences with complex characters and deep narrative branches that many consider to be among the best games of the last generation….

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